Broadband Communities

JUL 2017

BROADBAND COMMUNITIES is the leading source of information on digital and broadband technologies for buildings and communities. Our editorial aims to accelerate the deployment of Fiber-To-The-Home and Fiber-To-The-Premises.

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14 | BROADBAND COMMUNITIES | | JULY 2017 BROADBAND APPLICATIONS Software, including artificial intelligence, can create a specialized learning environment for each learner. Education Initiatives Drive Fiber Demand Speakers and exhibitors at the 2017 SXSWedu conference – junior sibling of Austin's giant SXSW – showed why students' demand for bandwidth will continue to rise. By Rollie Cole / Sagamore Institute for Policy Research I n March 2017, I made my third annual visit to the SXSWedu conference to research trends in educational technology. I witnessed two important new trends, saw an expansion in the reach and depth of existing trends and even saw some meta-trends that validated the overall growth of the market. More than ever, education relies on fast, reliable broadband. It's easy to see why students and their parents continue to be among the most avid proponents of fiber broadband. HOLOGRAMS e use of virtual reality (VR) and augmented reality (AR) to make educational presentations immersive is growing rapidly. One important subset of AR is the use of holographic images – think of Pokémon characters running through the park but with an educational purpose. Learners can view these 3D images from any angle and perhaps manipulate them to add color, parts (arms to a broken statue or a roof to a ruined building) or annotations. Although state-of-the-art hardware is expensive (the Microsoft Hololens costs roughly $3,000), everyone expects the hardware to get faster, better and cheaper quickly. Pearson and Microsoft have launched a project to use holographic bodies in medical school training; the British Museum is creating static, manipulatable 3D images of many of its holdings. Holographic files are large, and though amateurs can readily create static versions, the professional expertise to create authenticated manipulations is rare and expensive. So even though 3D images and virtual worlds can be created in one place and shipped elsewhere like old-fashioned paper textbooks, many people will want to access and store them online. With AR, a holographic image or annotation appears to be placed in the real world that a student sees. Again, much of the material could be stored on local servers that send AR material and receive "real-world" material from close by, but delivering AR material and computation from central servers is far more economical. DIGITAL PERSONALIZATION A one tutor, one learner system can be a very effective way to teach and learn, but it is expensive. Software, including various forms of artificial intelligence, can more economically create a specialized learning environment for each learner. Such programs may vary the material presented, the method of presentation and the order of presentation based on each student's learning style. ey may also vary

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